#include "CApp.h"
 
void CApp::OnRender() {

	CSurface::OnDraw(Surf_Display, Surf_Test, 100, 100);

	CSurface::OnDraw(Surf_Display, Surf_Test, x_pos, 0, 135,239, 156, 254);
 
    SDL_Flip(Surf_Display);
}